// Loaded from https://dev.jspm.io/npm:pako@1.0.11/lib/inflate.dew.js


import { dew as _inflateDewDew } from "./zlib/inflate.dew.js";
import { dew as _commonDewDew } from "./utils/common.dew.js";
import { dew as _stringsDewDew } from "./utils/strings.dew.js";
import { dew as _constantsDewDew } from "./zlib/constants.dew.js";
import { dew as _messagesDewDew } from "./zlib/messages.dew.js";
import { dew as _zstreamDewDew } from "./zlib/zstream.dew.js";
import { dew as _gzheaderDewDew } from "./zlib/gzheader.dew.js";
var exports = {},
    _dewExec = false;
export function dew() {
  if (_dewExec) return exports;
  _dewExec = true;

  var zlib_inflate = _inflateDewDew();

  var utils = _commonDewDew();

  var strings = _stringsDewDew();

  var c = _constantsDewDew();

  var msg = _messagesDewDew();

  var ZStream = _zstreamDewDew();

  var GZheader = _gzheaderDewDew();

  var toString = Object.prototype.toString;
  /**
   * class Inflate
   *
   * Generic JS-style wrapper for zlib calls. If you don't need
   * streaming behaviour - use more simple functions: [[inflate]]
   * and [[inflateRaw]].
   **/

  /* internal
   * inflate.chunks -> Array
   *
   * Chunks of output data, if [[Inflate#onData]] not overridden.
   **/

  /**
   * Inflate.result -> Uint8Array|Array|String
   *
   * Uncompressed result, generated by default [[Inflate#onData]]
   * and [[Inflate#onEnd]] handlers. Filled after you push last chunk
   * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you
   * push a chunk with explicit flush (call [[Inflate#push]] with
   * `Z_SYNC_FLUSH` param).
   **/

  /**
   * Inflate.err -> Number
   *
   * Error code after inflate finished. 0 (Z_OK) on success.
   * Should be checked if broken data possible.
   **/

  /**
   * Inflate.msg -> String
   *
   * Error message, if [[Inflate.err]] != 0
   **/

  /**
   * new Inflate(options)
   * - options (Object): zlib inflate options.
   *
   * Creates new inflator instance with specified params. Throws exception
   * on bad params. Supported options:
   *
   * - `windowBits`
   * - `dictionary`
   *
   * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
   * for more information on these.
   *
   * Additional options, for internal needs:
   *
   * - `chunkSize` - size of generated data chunks (16K by default)
   * - `raw` (Boolean) - do raw inflate
   * - `to` (String) - if equal to 'string', then result will be converted
   *   from utf8 to utf16 (javascript) string. When string output requested,
   *   chunk length can differ from `chunkSize`, depending on content.
   *
   * By default, when no options set, autodetect deflate/gzip data format via
   * wrapper header.
   *
   * ##### Example:
   *
   * ```javascript
   * var pako = require('pako')
   *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
   *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
   *
   * var inflate = new pako.Inflate({ level: 3});
   *
   * inflate.push(chunk1, false);
   * inflate.push(chunk2, true);  // true -> last chunk
   *
   * if (inflate.err) { throw new Error(inflate.err); }
   *
   * console.log(inflate.result);
   * ```
   **/

  function Inflate(options) {
    if (!(this instanceof Inflate)) return new Inflate(options);
    this.options = utils.assign({
      chunkSize: 16384,
      windowBits: 0,
      to: ''
    }, options || {});
    var opt = this.options; // Force window size for `raw` data, if not set directly,
    // because we have no header for autodetect.

    if (opt.raw && opt.windowBits >= 0 && opt.windowBits < 16) {
      opt.windowBits = -opt.windowBits;

      if (opt.windowBits === 0) {
        opt.windowBits = -15;
      }
    } // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate


    if (opt.windowBits >= 0 && opt.windowBits < 16 && !(options && options.windowBits)) {
      opt.windowBits += 32;
    } // Gzip header has no info about windows size, we can do autodetect only
    // for deflate. So, if window size not set, force it to max when gzip possible


    if (opt.windowBits > 15 && opt.windowBits < 48) {
      // bit 3 (16) -> gzipped data
      // bit 4 (32) -> autodetect gzip/deflate
      if ((opt.windowBits & 15) === 0) {
        opt.windowBits |= 15;
      }
    }

    this.err = 0; // error code, if happens (0 = Z_OK)

    this.msg = ''; // error message

    this.ended = false; // used to avoid multiple onEnd() calls

    this.chunks = []; // chunks of compressed data

    this.strm = new ZStream();
    this.strm.avail_out = 0;
    var status = zlib_inflate.inflateInit2(this.strm, opt.windowBits);

    if (status !== c.Z_OK) {
      throw new Error(msg[status]);
    }

    this.header = new GZheader();
    zlib_inflate.inflateGetHeader(this.strm, this.header); // Setup dictionary

    if (opt.dictionary) {
      // Convert data if needed
      if (typeof opt.dictionary === 'string') {
        opt.dictionary = strings.string2buf(opt.dictionary);
      } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
        opt.dictionary = new Uint8Array(opt.dictionary);
      }

      if (opt.raw) {
        //In raw mode we need to set the dictionary early
        status = zlib_inflate.inflateSetDictionary(this.strm, opt.dictionary);

        if (status !== c.Z_OK) {
          throw new Error(msg[status]);
        }
      }
    }
  }
  /**
   * Inflate#push(data[, mode]) -> Boolean
   * - data (Uint8Array|Array|ArrayBuffer|String): input data
   * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
   *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
   *
   * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with
   * new output chunks. Returns `true` on success. The last data block must have
   * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
   * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you
   * can use mode Z_SYNC_FLUSH, keeping the decompression context.
   *
   * On fail call [[Inflate#onEnd]] with error code and return false.
   *
   * We strongly recommend to use `Uint8Array` on input for best speed (output
   * format is detected automatically). Also, don't skip last param and always
   * use the same type in your code (boolean or number). That will improve JS speed.
   *
   * For regular `Array`-s make sure all elements are [0..255].
   *
   * ##### Example
   *
   * ```javascript
   * push(chunk, false); // push one of data chunks
   * ...
   * push(chunk, true);  // push last chunk
   * ```
   **/


  Inflate.prototype.push = function (data, mode) {
    var strm = this.strm;
    var chunkSize = this.options.chunkSize;
    var dictionary = this.options.dictionary;

    var status, _mode;

    var next_out_utf8, tail, utf8str; // Flag to properly process Z_BUF_ERROR on testing inflate call
    // when we check that all output data was flushed.

    var allowBufError = false;

    if (this.ended) {
      return false;
    }

    _mode = mode === ~~mode ? mode : mode === true ? c.Z_FINISH : c.Z_NO_FLUSH; // Convert data if needed

    if (typeof data === 'string') {
      // Only binary strings can be decompressed on practice
      strm.input = strings.binstring2buf(data);
    } else if (toString.call(data) === '[object ArrayBuffer]') {
      strm.input = new Uint8Array(data);
    } else {
      strm.input = data;
    }

    strm.next_in = 0;
    strm.avail_in = strm.input.length;

    do {
      if (strm.avail_out === 0) {
        strm.output = new utils.Buf8(chunkSize);
        strm.next_out = 0;
        strm.avail_out = chunkSize;
      }

      status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH);
      /* no bad return value */

      if (status === c.Z_NEED_DICT && dictionary) {
        status = zlib_inflate.inflateSetDictionary(this.strm, dictionary);
      }

      if (status === c.Z_BUF_ERROR && allowBufError === true) {
        status = c.Z_OK;
        allowBufError = false;
      }

      if (status !== c.Z_STREAM_END && status !== c.Z_OK) {
        this.onEnd(status);
        this.ended = true;
        return false;
      }

      if (strm.next_out) {
        if (strm.avail_out === 0 || status === c.Z_STREAM_END || strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH)) {
          if (this.options.to === 'string') {
            next_out_utf8 = strings.utf8border(strm.output, strm.next_out);
            tail = strm.next_out - next_out_utf8;
            utf8str = strings.buf2string(strm.output, next_out_utf8); // move tail

            strm.next_out = tail;
            strm.avail_out = chunkSize - tail;

            if (tail) {
              utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0);
            }

            this.onData(utf8str);
          } else {
            this.onData(utils.shrinkBuf(strm.output, strm.next_out));
          }
        }
      } // When no more input data, we should check that internal inflate buffers
      // are flushed. The only way to do it when avail_out = 0 - run one more
      // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR.
      // Here we set flag to process this error properly.
      //
      // NOTE. Deflate does not return error in this case and does not needs such
      // logic.


      if (strm.avail_in === 0 && strm.avail_out === 0) {
        allowBufError = true;
      }
    } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END);

    if (status === c.Z_STREAM_END) {
      _mode = c.Z_FINISH;
    } // Finalize on the last chunk.


    if (_mode === c.Z_FINISH) {
      status = zlib_inflate.inflateEnd(this.strm);
      this.onEnd(status);
      this.ended = true;
      return status === c.Z_OK;
    } // callback interim results if Z_SYNC_FLUSH.


    if (_mode === c.Z_SYNC_FLUSH) {
      this.onEnd(c.Z_OK);
      strm.avail_out = 0;
      return true;
    }

    return true;
  };
  /**
   * Inflate#onData(chunk) -> Void
   * - chunk (Uint8Array|Array|String): output data. Type of array depends
   *   on js engine support. When string output requested, each chunk
   *   will be string.
   *
   * By default, stores data blocks in `chunks[]` property and glue
   * those in `onEnd`. Override this handler, if you need another behaviour.
   **/


  Inflate.prototype.onData = function (chunk) {
    this.chunks.push(chunk);
  };
  /**
   * Inflate#onEnd(status) -> Void
   * - status (Number): inflate status. 0 (Z_OK) on success,
   *   other if not.
   *
   * Called either after you tell inflate that the input stream is
   * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
   * or if an error happened. By default - join collected chunks,
   * free memory and fill `results` / `err` properties.
   **/


  Inflate.prototype.onEnd = function (status) {
    // On success - join
    if (status === c.Z_OK) {
      if (this.options.to === 'string') {
        // Glue & convert here, until we teach pako to send
        // utf8 aligned strings to onData
        this.result = this.chunks.join('');
      } else {
        this.result = utils.flattenChunks(this.chunks);
      }
    }

    this.chunks = [];
    this.err = status;
    this.msg = this.strm.msg;
  };
  /**
   * inflate(data[, options]) -> Uint8Array|Array|String
   * - data (Uint8Array|Array|String): input data to decompress.
   * - options (Object): zlib inflate options.
   *
   * Decompress `data` with inflate/ungzip and `options`. Autodetect
   * format via wrapper header by default. That's why we don't provide
   * separate `ungzip` method.
   *
   * Supported options are:
   *
   * - windowBits
   *
   * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
   * for more information.
   *
   * Sugar (options):
   *
   * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
   *   negative windowBits implicitly.
   * - `to` (String) - if equal to 'string', then result will be converted
   *   from utf8 to utf16 (javascript) string. When string output requested,
   *   chunk length can differ from `chunkSize`, depending on content.
   *
   *
   * ##### Example:
   *
   * ```javascript
   * var pako = require('pako')
   *   , input = pako.deflate([1,2,3,4,5,6,7,8,9])
   *   , output;
   *
   * try {
   *   output = pako.inflate(input);
   * } catch (err)
   *   console.log(err);
   * }
   * ```
   **/


  function inflate(input, options) {
    var inflator = new Inflate(options);
    inflator.push(input, true); // That will never happens, if you don't cheat with options :)

    if (inflator.err) {
      throw inflator.msg || msg[inflator.err];
    }

    return inflator.result;
  }
  /**
   * inflateRaw(data[, options]) -> Uint8Array|Array|String
   * - data (Uint8Array|Array|String): input data to decompress.
   * - options (Object): zlib inflate options.
   *
   * The same as [[inflate]], but creates raw data, without wrapper
   * (header and adler32 crc).
   **/


  function inflateRaw(input, options) {
    options = options || {};
    options.raw = true;
    return inflate(input, options);
  }
  /**
   * ungzip(data[, options]) -> Uint8Array|Array|String
   * - data (Uint8Array|Array|String): input data to decompress.
   * - options (Object): zlib inflate options.
   *
   * Just shortcut to [[inflate]], because it autodetects format
   * by header.content. Done for convenience.
   **/


  exports.Inflate = Inflate;
  exports.inflate = inflate;
  exports.inflateRaw = inflateRaw;
  exports.ungzip = inflate;
  return exports;
}